Quantcast
Channel: We had our first monetization meeting yesterday : h1z1
Browsing latest articles
Browse All 128 View Live

/u/keyski on We had our first monetization meeting yesterday

IMO, Crates only work when rarity inside them can be marketed. CS:GO drops only cosmetic skins but somehow I managed to spend 20+ bucks in that game just by opening crates for items I want, or items...

View Article



/u/_ArcadiA on We had our first monetization meeting yesterday

Please, let the crates be super rare or something like that, or keys cheap.. Please don't make it in like for exampe Counter-strike: Global Offensive..We get crates there almost CONSTANTLY, and every...

View Article

/u/Dymion25 on We had our first monetization meeting yesterday

The crates don't sound very good to me, but the rest sound pretty good. I posted a thread about using spray cans as being kind of cosmetic, letting you spray anything and everything you see....

View Article

/u/PatientDerp on We had our first monetization meeting yesterday

So we went from subscription model (UO, SWG, WOW) to pay for content (LotRO, DDO) to pay to win (don't know any examples I stay clear of them) to free to play which is essentially pay to RP...As an...

View Article

/u/DeNgineered on We had our first monetization meeting yesterday

Whoa time out here. Does no one see that by having an unlimited supply of safe items that you will eventually destroy the value of said item and give a bit of starting advantage to new spawns?Lets look...

View Article


/u/zimmerphrame on We had our first monetization meeting yesterday

.....p'haps clan specific armbands or berets or something, that you can purchase if you have the official clan tags.... tattoo's... weapon engraving...when you have found certain items or weapons, they...

View Article

/u/d1z on We had our first monetization meeting yesterday

I like it. My main question re monetization:What will us All Access subscribers get as perks in H1Z1?

View Article

/u/Morphologis on We had our first monetization meeting yesterday

Will H1Z1 be part of the "SOE ALL ACCESS PROGRAM"?? I am already a premium member with access to this program, and I would be excited to learn that it applies to H1Z1Also, can vehicles be damaged and...

View Article


/u/tenix on We had our first monetization meeting yesterday

All access?

View Article


/u/Gotshadow on We had our first monetization meeting yesterday

I just wanted to add my 2 cents regarding buying Wearables and having a massive variety of cosmetics. I just really want you guys (SOE) to keep with the fact that this is a Zombie Survival game....

View Article

/u/sunnz123 on We had our first monetization meeting yesterday

Hope medical items is included in #2.

View Article

/u/Karlchen on We had our first monetization meeting yesterday

He commented on that in an earlier suggestion thread. Basically adds bring in peanuts compared to virtual goods and are not worth the effort.

View Article

/u/NormandyXF on We had our first monetization meeting yesterday

I think an easy fix is to make SC wearable "skins" that you can apply to clothing/gear you find or craft. That way you can still have the option of a deep gear system where you can get things like body...

View Article


/u/captnxploder on We had our first monetization meeting yesterday

I made a response to a post about character I.D. that I think could be another potential monetization avenue for you guys, specifically character wallets. I'll copy-paste here in the hopes that you...

View Article

/u/ApexCheetah on We had our first monetization meeting yesterday

If you want to make money then sell the game. Don't sacrifice the spirit of the game and kill the apocalyptic feel by giving kids brightly colored fedoras or something. The wasteland should feel and...

View Article


/u/TrustworthyAndroid on We had our first monetization meeting yesterday

If you place items in the store that are completely separate from the base game players will automatically target Paid players for their special loot. You paid players are going to be all walking...

View Article

/u/aenguscameron on We had our first monetization meeting yesterday

my only concern is - your in a team and one of you has bought a cool hat! then you and you mates think" hmmm if i kill you you will drop the hat and respawn with a new one" so each of your mates kill...

View Article


/u/hexwizard on We had our first monetization meeting yesterday

Emotes? Great! Crates? Eww! This is annoying and in the essence you will sell guns in game with that.

View Article

/u/Dougw133 on We had our first monetization meeting yesterday

Just sell the game and continue to support it like the past 20 years of gaming before these large companies went pay to win. I understand it's not "Pay to Win" due to not selling guns boosts and things...

View Article

/u/Spiderkite on We had our first monetization meeting yesterday

Make the locker an ingame object you have to go and find, an actual locker. With the ability to kill and loot players who have those items unlocked, you could have some interesting gameplay going on...

View Article

/u/Pete090 on We had our first monetization meeting yesterday

He said it degrades if looted though. So really, you'd be doing it every play session.. for your whole clan. Wouldn't that be a serious ball-ache to save each player a couple of quid?

View Article


/u/Hammertoss on We had our first monetization meeting yesterday

Yep. Buying a store-exclusive cosmetic sounds like painting a target on your back.

View Article


/u/brocklanders3791 on We had our first monetization meeting yesterday

Excellent point. Particularly in conjuction with the thread about names over players heads (which I believe should be incorporated with familiar player "friends"). Edit: *when they are facing you.

View Article

/u/Wtfisthisgamebtw on We had our first monetization meeting yesterday

here an idea for customization : to go along with emote packs -> death animation : some may wanna die with style!

View Article

/u/b398ii_tech12 on We had our first monetization meeting yesterday

so far you have a brilliant plan. this is coming from someone who plays free to play games without intention of purchasing anything however. yes, i'm really poor IRL. i see nothing in the OP that makes...

View Article


/u/Zanzamar on We had our first monetization meeting yesterday

another idea to earn SOE some money... SC purchasable Blank Books.These blank books would allow Clan leaders to write in them, and give them to new clan members as a means of explaining their clan's...

View Article

/u/ConnachttheBlue on We had our first monetization meeting yesterday

I saw on another comment you said the crates DO contain food, water, survival things, etc. Was this a typo, because this is definitely selling survival and P2W...

View Article

/u/KurtCobain1994 on We had our first monetization meeting yesterday

Dude spray paint would be amazing! Also, could you consider adding a knocking option for when you walk up to player's doors? That would be kickass. Imagine you are inside cooking and whatnot and you...

View Article

/u/WaterStoryMark on We had our first monetization meeting yesterday

I know, right? It's crazy!

View Article



/u/antpile11 on We had our first monetization meeting yesterday

Decided to Google "wild packs of chihuahuas" to see if there are actually wild chihuahuas that travel in packs in real life and found this. Haha wtf?

View Article

/u/ThatDorkyGuy on We had our first monetization meeting yesterday

Good point. Please don't 'fine print' us with: well we said we aren't selling guns/ammo/food only to have melee items purchasable. The thing is, I've seen more time than I can count, a person with a...

View Article

/u/mstorer3772 on We had our first monetization meeting yesterday

Perhaps melee weapon appearances. Some poor bastard's prosthetic leg, antlers on a steek, DEATH PLUNGER!If everyone starts off with some generic melee weapon, the ability to customize the appearance...

View Article

/u/Blake11911 on We had our first monetization meeting yesterday

This would greatly encourage KoS if precautions are not taken. Incisive people to rob each other instead of blast away

View Article


/u/the9trances on We had our first monetization meeting yesterday

But that moment of drama adds suspense and caring about your character in a way that few things can! I dunno; it's your call obviously about who your primary audience is, but "hardcore" gamers who play...

View Article

/u/christhe102 on We had our first monetization meeting yesterday

https://31.media.tumblr.com/4072beda273b591726a11e6b7f00fa46/tumblr_inline_n46j6bSx0f1sbijyc.gifThis move from Telltale's Wolf Among Us (consequentially modded into their other games) is totally...

View Article

/u/nate427 on We had our first monetization meeting yesterday

holy crap I thought he was just some dev :o

View Article


/u/continuumcomplex on We had our first monetization meeting yesterday

I'd be okay with in-game billboard ads.

View Article


/u/KickinWingz on We had our first monetization meeting yesterday

I remember reading a post by Smedley that explained that he loves the idea of in game ads on billboards, but the harsh reality was that it doesn't generate as much revenue as you would think.

View Article

/u/puscmp6029 on We had our first monetization meeting yesterday

Did you guys talk about the billboard idea at all? I think that could be a big money maker if you found companies willing to purchase ad space on the billboards, and it would add immersion to the game...

View Article

/u/Jaggs0 on We had our first monetization meeting yesterday

it would be nice but the problem with that is you are gonna get people running around with dicks and poop on their shirt. and having people to approve images would cost a lot. also they might not get a...

View Article

/u/counttossula on We had our first monetization meeting yesterday

I would pay for a t-shirt that I could upload an image too.

View Article


/u/BrightlordDalinar on We had our first monetization meeting yesterday

Make the prices a bit more reasonable than PS2 as well please.I would gladly drop way more money if it weren't $10 per hat.

View Article

/u/Tribeltec on We had our first monetization meeting yesterday

Oh god please, this. There were a few times when I was considering paying for PS2 but god damn, I'm not going to spend $5 on a single cosmetic item for my harasser. To customize every part on it would...

View Article


/u/Pygoz on We had our first monetization meeting yesterday

About point 6. The crates you pick up will they be put in their own separate cash shop inventory or will everything (regular items / cash shop items) be in the same inventory?I would love cash shop...

View Article

/u/jannikn on We had our first monetization meeting yesterday

Make so that keys for crates can both be found (extremely rare) or bought for real money.

View Article


/u/Indickua on We had our first monetization meeting yesterday

Player slots, really ok then get ready for ghosting everyone. Unless you are putting in a system to prevent this. :/

View Article

/u/Morgrhim on We had our first monetization meeting yesterday

Looks mostly reasonable. I do have a question about number 6, though. What sorts of items will be in crates in-game, and if they pertain to number 2, will those items also be in crates in the SC store,...

View Article

/u/Alex1296 on We had our first monetization meeting yesterday

As long as cosmetics aren't camo than that sounds fair to me

View Article

/u/locksixtime on We had our first monetization meeting yesterday

Wondering what the purpose/benefit of multiple characters will be?Anything more than cosmetic?

View Article


/u/SilasRogue on We had our first monetization meeting yesterday

can I ask "wearables" things that aren't considered gear? gear being stat items i.e. boots, pants, vest, helmet, wearables being gloves, scarf, mask w/e or are wearables going to be literally any thing...

View Article

Browsing latest articles
Browse All 128 View Live




Latest Images